PC: Crafting the watch idea!

watch rendering

My project is aiming at delivering a simulating experience for ordinary people to have the life of visually impaired person, since they are kind of isolated from this society, I hope this practice might give a clue to the public to focus less on inventing new technology that we think might make a change to their lives, but to care about them in a physical way, talk with them, have more direct contact with them.

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PC: Lost sense

We human use multi senses to get to know about this world in a cognitive way, so an object in your sense is a combination of shape, colour, sound,  smell, taste and feeling( memories). That is to say, all senses construct your knowing of that object, each sensory input links with the other,  to make this thing explicit, but if one of them is missing or disabled, you still can get a rough sensation of what it is.

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PC: A lonely spirit will go nowhere

Last term, in the collaboration unit, I have already done research on visually impaired person. Craig’s blog enables me to know much more about daily life stuff of people with sight loss, and I also deliver a empathy practice as my final outcome, but it is a pity it ends in research. So, in Physical Computing unit, I want to carry on the research and develop it into something physical and interactive.

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FMP: notes for STUDIO OLAFUR ELIASSON (TBC)

I am reading the book Studio Olafur Eliasson : an encyclopedia( Ólafur Elíasson, 1967-; Engberg-Pedersen, Anna. Hong Kong ; Taschen, 2008 ) as one of my references for my FMP. Olafur Eliasson (Icelandic: Ólafur Elíasson; born 1967) is a Danish-Icelandic artist known for sculptures and large-scale installation art employing elemental materials such as light, water, and air temperature to enhance the viewer’s experience.

I have done some skimming on the book, what I have found is that Olafur is fond of using light, fog and spacious place to create atmosphere of monotonous colour , in order to immerse audiences in some certain feelings, such as the well-known Weather project in 2003, and the following Moving Corner(2004), and the Light Setup (2005) as well. It certainly gives me an idea to figure out what is the key feature that imply the function or meaning of this place, maybe light, sound, shape or what not.

Moving Corner 2004

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A spotlight projects a narrow beam of light, approximately the same height as the space, into the corner of a room. A slowly rotating mirror, 1.2cm wide and 25cm high, is suspended from the ceiling between the spotlight and the wall. This reflects a thin line of light that scans the walls. The shadow of the mirror is cast into the corner.

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